Carbon Games' Founder Talks About Working with Front Line Assembly For Soundtrack on their new game "Airmech: Wastelands"
Bill Leeb is most known for his contributions in the industrial scene under the Front Line Assembly moniker. This is a history I shan't go through as you should know it by now, and if you don't, go get yourself educated. Release after release has been outstanding from this fine electronic pioneer, and now he's entering the world of video games. Producing the soundtrack for Carbon Games' post-apocalyptic, transforming mech video game "Airmech: Wastelands", this is a bold new direction for the producer. That being said, I was able to chat with Carbon Games' very own James Green about working with Front Line Assembly and how the sound design impacted the project. Below you can stream a couple of songs from FLA's soundtrack and check out the tracklist.
Hello Carbon Games! I can officially say that this is the first time we've ever interviewed a gaming company on Brutal Resonance. But let's get a short introduction to the team. Who is in Carbon Games, what's your favorite video game of all time, and what is your favorite album of all time?
James: We founded Carbon because we wanted to work on our own games after having been in the industry for many years. It's fun working on the huge blockbuster titles, but I think it's even more fun when you are helping make new and unique games which literally would not exist if you didn't make them yourself. We pride ourselves on being small, creative, and efficient. The more I learn about the music industry the more parallels I see between the smaller passionate bands and the bigger more produced bands. It's great we have both options.
I can't possibly pick a favorite game or album. I'm a fan of great mechanics, of how games feel "in the hand" and give joy from that input/feedback loop. Music tastes have changed over the many years I've been around, but I can absolutely say that Bill Leeb's projects have been a favorite of mine. I remember being shocked when someone explained to me that Bill was the common thread for things like Frontline, Delerium, Noise Unit and others.
Gaming and industrial music have never been distant arts. I've caught myself plenty of times nodding in respect to video game soundtracks. But what made you head into Front Line Assembly's direction to score Warmech?
What was it like working with Front Line Assembly? Did you see each others' visions easy enough, or were there certain creative differences you guys had to overcome to see the final piece put together?
And when you did finally get the soundtrack in full, what was your response? Did you guys have mixed feelings on it, did you love it? What were your thoughts?
I'm sure that each of you had a favorite song on the album as it ranges from smooth tempos to frenetic industrial blasts. What were your favorite songs on the album?
Artoffact Records is providing the physical release for the soundtrack. Did you decide to partner with the record label or was that a choice from Front Line Assembly?
We have a solid release date for the album on June 22nd. However, how goes the work on the actual video game itself? Do we have a release date for that? How far along the development cycle are you?
And what type of game with Warmech be? Could you talk about that a little bit?
What other series or stand alone games did you look to with inspiration? How do you plan on making Warmech better or unique than other series?
Lastly, I wish you the best of luck with Warmech. I can't wait to watch clips of it and possibly try it out myself if I ever get the chance!
Steven Gullotta
info@brutalresonance.comI've been writing for Brutal Resonance since November of 2012 and now serve as the editor-in-chief. I love the dark electronic underground and usually have too much to listen to at once but I love it. I am also an editor at Aggressive Deprivation, a digital/physical magazine since March of 2016. I support the scene as much as I can from my humble laptop.
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